mxbmrp3

A customizable, open-source HUD plugin for MX Bikes and GP Bikes displaying real-time race information and telemetry.

MXBMRP3 HUD Screenshot Example HUD layouts. All elements are fully customizable.

Features

Get Started

Download and install the plugin to begin customizing your HUD.

Download Installer Download ZIP

Quick Start

  1. Install the plugin
  2. Launch the game and load a track
  3. Right-click drag to reposition elements
  4. Press Tilde or click [=] to customize visibility, scale, opacity, and more

See Installation for detailed setup instructions.

Contents

Installation

Requirements:

Automatic Installation

  1. Download the latest installer mxbmrp3-Setup.exe
  2. Run the installer - it will:
    • Auto-detect your MX Bikes and GP Bikes installations (Steam or standalone)
    • Let you choose which games to install for
    • Install to the correct plugins folder for each game
    • Handle upgrades automatically (preserves your settings)

Manual Installation

  1. Download the latest release archive mxbmrp3.zip
  2. Find your game’s plugins folder:
    • Steam: Right-click the game in your library → ManageBrowse local files → open plugins
    • Standalone: Navigate to your game installation folder (e.g., C:\Games\MX Bikes\ or C:\Games\GP Bikes\) → open plugins
  3. Extract the plugin files:
    • Copy mxbmrp3.dlo (MX Bikes) or mxbmrp3_gpb.dlo (GP Bikes) to the plugins/ folder
    • Copy the mxbmrp3_data/ folder to the plugins/ folder

    Do NOT delete the existing game files (proxy64.dlo, proxy_udp64.dlo, xinput64.dli, or telemetry64.dlo for GP Bikes) - these are native game files, not old plugin versions.

    Your directory should look like this after installation (files vary slightly by game):

    [Game]/
    │   mxbikes.exe / gpbikes.exe
    │   ...
    │
    └───plugins/
        ├── mxbmrp3_data/        ← Add this folder (from release)
        │   ├── fonts/           ← Font files (.fnt)
        │   ├── textures/        ← Texture files (.tga)
        │   └── icons/           ← Icon files (.tga)
        ├── mxbmrp3.dlo          ← Add this (MX Bikes only)
        ├── mxbmrp3_gpb.dlo      ← Add this (GP Bikes only)
        ├── proxy_udp64.dlo      ← Keep (native game file)
        ├── proxy64.dlo          ← Keep (native game file)
        ├── xinput64.dli         ← Keep (native game file)
        └── telemetry64.dlo      ← Keep (GP Bikes only)
    

After Installation

Launch the game - the plugin will load automatically. Some elements are enabled by default and can be repositioned or configured via the settings menu. If nothing appears, see Troubleshooting.

Controls

Mouse

Keyboard Shortcuts

Keyboard and controller hotkeys can be customized in Settings > Hotkeys. By default, only the settings menu hotkey is configured:

Configuration

Use the settings menu (Tilde key or [=] settings button) to configure all HUDs and widgets. Hover over any setting to see its description - all controls have in-game tooltips explaining their function.

The settings menu provides:

All settings are automatically saved between sessions.

Profiles

Four separate profiles store complete HUD layout configurations:

Auto-switch (disabled by default) automatically changes profiles based on session type.

HUDs & Widgets

All HUDs and widgets are configurable via the settings menu or directly in the .ini file.

HUDs

HUD Description
Standings Live race positions with gaps, status, and tracked rider indicators
Map Top-down track map with rider positions (click to spectate)
Radar Proximity radar with approach alerts and distance arrows
Timing Split and lap times with gap comparisons
Gap Bar Visual gap-to-PB bar with position markers
Pitboard Pitboard-style lap information display
Lap Log Historical lap times with PB indicators
Lap Consistency Lap time consistency analysis with trend visualization
Ideal Lap Best sector times and theoretical ideal lap
Records Online lap records (CBR or MXB-Ranked) with personal bests (MX Bikes only)
FMX Freestyle trick detection with scoring and chain combos
Telemetry Throttle, brake, suspension graphs
Performance FPS and plugin CPU usage
Rumble Controller rumble effect visualization
Session Session info (type, format, track, server, players, password)

Widgets

Widget Description
Lap Current lap number
Position Race position
Time Session time/countdown
Speed Speed and gear
Speedo Analog speedometer
Tacho Analog tachometer
Bars Telemetry bars (throttle, brake, clutch, RPM, suspension, fuel)
Fuel Fuel calculator with consumption tracking
Lean Bike lean angle with arc gauge
Notices Race status notices (wrong way, blue flag, last lap, finished)
Gamepad Controller visualization

Advanced Settings

All plugin settings are stored in mxbmrp3_settings.ini in your user data folder.

In-game vs INI-only settings:

INI structure:

Editing the INI file:

With the game closed (recommended):

  1. Exit the game completely
  2. Edit mxbmrp3_settings.ini
  3. Launch the game to apply changes

Hot reload (for rapid iteration):

  1. Disable Auto-Save in Settings > General
  2. Edit the INI file while the game is running
  3. Use the Reload Config hotkey to apply changes (bind it in Settings > Hotkeys)

If Auto-Save is enabled, changes made to the INI while the game is running will be overwritten.

Modding

Plugin data and custom assets are stored in Documents\PiBoSo\[Game]\mxbmrp3\.

Custom Assets

Add custom fonts, textures, and icons by placing files in the appropriate subfolder:

mxbmrp3/
├── fonts/       ← Custom .fnt files
├── textures/    ← Custom .tga textures
└── icons/       ← Custom .tga icons

On game startup, the plugin syncs these files to the plugin’s data directory (plugins/mxbmrp3_data/). User files with the same name as bundled assets will override them. This keeps your customizations separate from the plugin installation, so updates won’t overwrite your files. Restart the game after adding or modifying assets.

Textures use the naming convention {element_name}_{number}.tga (e.g., standings_hud_1.tga). They’re auto-discovered and selectable via the Texture control in each HUD’s settings. Source design files (PSD) are available in assets/.

Fonts (.fnt files) are auto-discovered and assignable to categories (Title, Normal, Strong, Marker, Small) in Settings > Appearance. To generate fonts, use the fontgen utility provided by PiBoSo. See this forum post for details. An example configuration is provided in fontgen.cfg.

Icons (.tga files) are discovered alphabetically and available for tracked rider customization.

Data Files

File Description
mxbmrp3_settings.ini All HUD settings (positions, visibility, options)
mxbmrp3_personal_bests.json Personal best lap times per track/bike/category
mxbmrp3_tracked_riders.json Tracked riders with colors and icons
rumble_profiles.json Per-bike rumble effect profiles
odometer.json Per-bike odometer and trip meter data

Troubleshooting

HUD Not Appearing

Text or Icons Not Appearing

Game Fails to Start or Shows Black Screen

Elements Appearing Twice (Ghost/Duplicate)

Elements Overlapping

Controller or Rumble Not Working

For bug reports or feature requests, open an issue on GitHub.

Development

Built with C++17, Visual Studio 2022, Piboso Plugin API, and Claude Code.

Building from Source

Requirements: Visual Studio 2022+, Windows SDK 10.0, Platform Toolset v143

  1. Clone the repository:
    git clone https://github.com/thomas4f/mxbmrp3.git
    cd mxbmrp3
    
  2. Open mxbmrp3.sln in Visual Studio 2022
  3. Select configuration:
    • MXB-Release / MXB-Debug for MX Bikes
    • GPB-Release / GPB-Debug for GP Bikes
  4. Build the solution (Ctrl+Shift+B)
  5. Output:
    • MX Bikes: build/MXB-Release/mxbmrp3.dlo
    • GP Bikes: build/GPB-Release/mxbmrp3_gpb.dlo

Roadmap

Ideas under consideration (no guarantees): extended telemetry (g-force), event log, HTTP data export for OBS overlays.


Licensed under the MIT License. See THIRD_PARTY_LICENSES.md for bundled asset attributions.

Feedback and contributions are welcome.